The Role of International Law in Countering Anti-Peace Teachings in Video Games

Document Type : Article Promotional

Authors
1 Ph.D. Candidate in Public International Law, Faculty of Law and Political Science, University of Tehran, Tehran, Iran.
2 Assistant Professor, Faculty of Culture and Communication, Soore International University, Tehran, Iran.
10.22034/jlsm.2026.2066886.1037
Abstract
As a pervasive media, Video Games can shape social and cultural norms. However, the anti-peace content in these games, including extreme violence, promotion of drug use, and discrimination, can be a threat to the internal and external peace of societies. Using an analytical-descriptive method and examining international documents such as human rights conventions and Security Council resolutions, this article analyzes the capacities and limitations of international law in dealing with this content and seeks to answer the question of whether it is possible to extend the international obligations of governments under international law to computer games and computer game companies to deal with anti-peace teachings in computer games. The findings show that despite the existence of appropriate legal frameworks, the lack of transnational regulatory mechanisms and the tension between the principle of state sovereignty and international obligations have challenged the effective implementation of these norms. Finally, solutions are proposed to strengthen the role of international law in regulating the content of computer games.
Keywords

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